Tuesday, August 10, 2010

Technical/Social issues and Playtesting

It is hard to get all of the cogs and gears in place for a 12+ man playtest. I have to find a place to host my map file, a server to play it on, someone that owns the server to get my map files and upload them to the server. Then we need to find a time that not only fits into both of our schedule to put the map up for playtesting, but also need to find a time that won't interupt the normal playtime of the people that come to the server. So far the time hasn't really presented itself, tuesday is custom map night, but there are so many little erros that can get in the way and unfortanetly my map isn't going to be playtested.

I won't let this get in the way though, and I will move right into doing more modular art. As long as I don't do little details I should be fine if i have to manipulate the spaces of the map.

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