Thursday, August 26, 2010

Post Mortem

Well, Studio 1 is over and I am satisfied with what i was able to pull off. It isn't entirely complete, it still needs tweaking, but I kind of realize now that my scope was a bit big. This was the first time i ever had made a map, and completely making, balancing, optimizing, and doing the art pass for a 5 point capture map just can't be done realistically in 7 weeks. Almost everyone is done, I just need to finish the 3-d skybox, some of the art, and set dressing, and finish area portals and hinting. Then, de-bugging and texture fixes, and minor tweaks.

I have the next two weeks as break and I'm not putting this project down. It will be ready for the world at the end of these next two weeks.

After that I will move right into my next one. I can't just do one map and say I've mastered Hammer, I really got to get back in there and practice. My first map is not going to be my best, and I can't wait to try to face the hard design decisions required to make another fully fledged map.

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