Well, the second playtest went really well. I got more good feedback, but less of the same types of feedback. The map is almost fully arted and it is fully lit. I also shrunk the map a lot, but it is still big, although it still isn't as big as say, Badlands, or Badwater Basin.
Some issues people had:
Some people wanted more ins and outs of the long paths, as they felt sometimes the paths were just too long from start to finish and there had to another way to join the fray. This should be easy enough to implement, just need to put in some more doors and stuff.
There were some slight coding issues. There was a spawnroom that was opening when it shouldn't have on the second point so the defending team could run in and out of spawn gathering health to fight off the enemy team. This lead to the 4th point being hard to capture and the negative feedback made the game last a bit longer.
I need to code in a Stalemate.
And everything else was minor, like a texture glitch, a leak in the map, or a badly clipped wall, all easily fixed.
All in all it was fun match and I will be uploading again when it is more complete. It is almost ready for TF2maps.net
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