Thursday, August 12, 2010

Lighting

I tested out some lighting. I used the Kelvin scale and I'm glad I did, it helped to pick the right purples, yellows, and reds for my shadows and light. Here are some good and bad screen caps.
In this one the area is just too dark and only has a directional light. I put in an area light to make it better.

A Light without a prop just looks weird.



For this I think I got just the right purple with yellow to give it that afternoon look, and the outdoor spotlights actually point players where they should go.

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