Friday, July 23, 2010

Player Clipping and Displacement Mapping

Started some cool stuff, learning some new tricks in Hammer. I have turned many of my floors into displacements now, making sure to leave a noDraw surface under them so there aren't any leaks. Youtube is great for tutorials. The Displacements are coming out nicely and are breathing some life into the project, having actual ground textures with gradation is nice on the eyes as well, the development textures just don't ever really give you that sense of depth you need.

The player clipping is also coming along well, just above building and stuff so players can't get up there, and also on some of my displacements so players don't get stuck on a wall or exploit an area.

Here is a screen cap in hammer. Click for full resolution:

No comments:

Post a Comment