Tuesday, June 29, 2010

post 3 - Level Design

Well, my Professor is really trying to push me to do a single player level instead of a multiplayer level. He also wants me to use UDK, the Unreal editor while I am trying to focus on using the source editor, Hammer.

He argues that I can really craft an experience with a single player level, and make it more personal and also learn more about an engine through scripting events and kizmit. Also he argues that he would be able to help me in this more, because he knows UDK and he knows single player.

I just feel like while I have been at scad all I have made is single player games, except for the board games. I really want to craft a digital multiplayer experience. I know in the future I will take Level Design Mechanics and learn everything i can about UDK, but now is a time to delve into something different, learn a different egine, and craft something personal. I won't have this oppurtunity again at scad, and I really want to make something I can really enjoy.

With that, I start my research into TF2 Level design, the Hammer Editor, and even multiplayer level design in general. I stumbled across an artilce that shows a very unique way to appraoch level design for the game Left 4 Dead, which is made by Valve, the same people that made Team fortress 2. Here is the blog post, and let me know what you tghink about it.

12 Terms from the Left 4 Dictionary

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